native physical bone

Innovative Solutions for a Better Tomorrow

Welcome to native physical bone

Hello visitor of my blog. My name is npb. I am developing assets for creating games on Unity. Some of my work is featured on this blog. In order to get acquainted with my work in more detail, I recommend that you go to my Asset Store page: https://assetstore.unity.com/publishers/1003897. If you want to contact me, then go to the email me. All the best!

About Us

native physical bone was founded with the vision of transforming ideas into reality. With years of experience in the industry, we pride ourselves on our commitment to excellence and customer satisfaction.

LZSplineExtrude

LZSplineMesh

How to Use

LZSplineExtrude

  1. Add the LZSplineExtrude component to any GameObject that has a SplineContainer component.
  2. Adjust the component parameters to customize the model's thickness, rotation interpolation, and other settings to shape it along the spline.

LZSplineShape

  1. Add the LZSplineShape component to any GameObject that has a SplineContainer component.
  2. Adjust the component parameters to customize the model's sourceMesh, size, rotation interpolation, and other settings to shape it along the spline.

This flexibility makes LZSplineMesh a powerful option for creating extruded models that follow complex paths in Unity.

Contact Us

Have a question or want to discuss a project? Feel free to reach out to us at starlizhi@gmail.com